Technology binary background. binary on green background ...

[Review] Ranking all the Switch shmups Ep26 – Darius Cozmic Collection Arcade

We’ve all had a game that is a gateway to a specific genre. That one game which made us pay attention to a style of games and allowed us to fully experience the genre. It might not have been the first one we play, but it is definitely one that stays closer to our hearts. For me, this game was Darius.
I’ve mentioned this in the past, but I will say it again: Darius is the shmup that is closest to my heart. I loved the horizontal gameplay, I loved the Silver Hawk, I loved all the huge bosses that looked like fishes. The gameplay also hit bunch of chords that resonate with what I love about shmups. I’ve been waiting so long for this, so alas, I present to you: Darius Cozmic Collection Arcade!
Publisher: ININ Games
Platform: Nintendo Switch
Release date: Jun 16, 2020
Price: $44.99
Tate: Built-in
Darius Cozmic Collection Arcade is a collection of the Darius games released on the arcades. This wasn’t your typical cabinet, as one of its main features was the usage of multiple screens. Darius used 3 screens, while Darius II/SAGAIA used 2 screens. M2 really went out of their way to bring the most authentic arcade experience! The result is impressive to say the least!
This collections includes 4 games:
Darius and SAGAIA include 3 and 2 different versions respectively, bringing it to a total of 7 playable games.

ARCADE GLORY

As hard as this might be to believe, I have never played an arcade Darius game before. I always mentioned Darius as my favorite shmup, but the truth is that I began with the SNES games. I had heard on the street that the arcade versions were superior so I was very excited.
When I booted the original version, I couldn’t help but feel like I was standing next to an actual arcade cabinet. The game greeted me with 3 screens places next to each other on the center of the screen. I was excited to play, so I pressed the coin button. I was not prepared for what I was about to experience…
As soon as I inserted the coin, a typical fanfare played along as my credit counter increased by one. But there was something else. The controller started vibrating to the tune of the music. I just can’t make justice to this effect with words. It felt like being inside an actual arcade cabinet. Vibrations and sound made the experience feel authentic. It made me think about the arcade days where you would hear cabinets everywhere and just feel the energy of the place.
As soon as I started to play, the screen changed and the empty spaces were replaced by arcade artwork. This artwork was exactly the kind you would see pasted near the controllers to show you how to play and other general information. Everything about the game was designed to make you feel like on the arcade. This is the kind of presentation that every other arcade port should try to achieve.

FISH GRAVY

What truly sets apart the Darius Cozmic Collection from any other collection is the amount of features and arcade fidelity that M2 added to the game. Every single aspect, every single menu and every single feature was lovingly added to create a masterpiece.
From the get go, you will be presented with the very familiar “A boss is approaching” message featuring King Fossil. The message just says that your game data is approaching fast. It really is only a fancy way of saying the game is loading, but it sets the tone to the orgasmic experience that you are about to have with the game.
After going through the intro scene, you will be greeted with the main menu which contains all 7 playable titles in this collection. You also have a replay, manual and staff options. If you are wondering where the options are, they are specific for each game, so they must be adjusted from within each game. My only complaint here is that the manual is in japanese. There isn’t much to learn from a manual though. The only thing was the Darius Gaiden capture mechanic, so I picked that one up from the internet.

AN ENTIRE LEGACY

Speaking of the games, 7 different titles can be quite intimidating. If you are anything like me, then chances are you don’t know what’s “new ver” or “extra ver”. Thankfully, each game features a sort of museum display that features a screenshot of the menu, the title, the launch date and a very thorough description of the game. The text will navigate you through each version of the games and specifically highlight why it is different from its predecessor or what was changed when going to western markets.
Each game includes a training mode for those who wish to challenge specific parts of the game. Training mode will let you choose to play any stage and customize a variety of settings such as the strength of your Silver Hawk and the game rank, which is the in-game difficulty. The obvious use for this mode is to practice your piloting skills and go for the 1CC. Even casual players can view this as a pseudo level select cheat code for maximum enjoyment!
Perhaps one of the most amazing inclusions of the collection is the replay mode. For every one of your play throughs, there is an option to save a replay of your play session. What differs from regular replays, is that they pack an incredibly robust set of features. Other than being able to watch a recording of yourself, you can see your inputs and control the playback of the replay. You can rewind, fast forward, go back, increase the speed or even go full slow-mo to analyze your gameplay.

KING OF THE ARCADE

Challenging oneself is one thing, but going after the world is the true spirit or arcade shmups. Darius Cozmic Collection Arcade features online rankings which are separated into 2 categories: “Arcade” and “All-mix”. Arcade is played with every setting on default and using only one credit. If you are playing and choose to spend an additional credit to continue, then your scoring is changed to “All-mix”. All-mix is a catch-all for every other style, from easy difficulty to hard or even static rank modes.
If you ever wondered what’s it like to play like the king of the leaderboards, then you’ll be glad to know you can download leaderboard replays! This allows you to watch the entire play throughs of top players, along with their inputs and the previously mentioned playback features of a replay. A must have for those willing to go for the record or even those curious about what it means to be a champion.

YOUR PERFECT CABINET

The in-game menu for each game will further let you customize your gameplay experience. The amount of options is truly staggering, so suffice to know that you can change in-game setting as difficulty and score for an extend, screen quality adjustments like scan lines and gadgets, and the controllers.
One menu I really want to highlight is the gadgets menu. Gadgets are responsible for making the gameplay experience truly stand out. They track all sorts of data from yourself and the enemies. From a friendly side, you can see your current level of power, the number of hits your arm can take and the information related to the current zone. From a less friendly side, you have all sorts of analyzers that display the current boss, their weakness and detailed HP for each of their parts. There’s even a life gauge that appears at the bottom of the screen for easy viewing when fighting bosses!
Although I could see an argument against being way too much information, I’m personally thankful because I’m a data nerd and I love knowing all this information. If it is too much for you, then you can always turn off the gadgets and customize the screen to your liking. The real beauty comes from creating your perfect cabinet.

THE EMULATOR ADVANTAGE

One of the main selling points of emulators has been the ability to use save states. Darius Cozmic Collection is no slouch and features save states of its own! These save states will let you cheese the game as much as you want, but they also let you replay specific sections and master them for your future arcade runs. I won’t judge you, so have fun with save states! The only caveat is that using save states will not record your score. Unfortunately, replays will only record from the last time you loaded the save state onwards. So there’s no chance of creating tool-assisted runs.
Oh yeah, I forgot to mention that bringing up the in-game menu will completely pause the game and show you a fully-fledged map of the game, complete with boss encounters for each zone and the amount of power-ups featured in said zone. It really is great for strategy purposes to know which stage will allow you to upgrade your Silver Hawk! Resuming a game will also give you a 3 second count down with a jumping robot animation to ensure you are ready for action. This detail wasn’t really needed, but it is one of the many ways in which M2 shows appreciation for Darius and the player.
Out of all this nitty gritty details, I have to say the song name is one of my favorites. In the bottom right corner of the screen there is a pop-up that appears when the song changes and displays the song name. I just think it looks really cool. By the way, don’t forget to check “Olga Breeze”, my favorite song!

DARIUS, THE OG

Darius, the game that started it all. Featuring 3 screens, this is the biggest Darius game featured in this collection (ha!). If I may add, I also think this is the game that highlights all the love M2 poured into bringing arcade experiences to your living room. With features such as the cabinet art and the body sonic vibration, it really brings home the arcade feeling.
As you can expect, playing the first game on the series is both, a nostalgic and a painful experience. Playing on 3 screens is truly magical, but at the same time, it is a victim to the older design choices. Not much that can be done here, after all, it is a decades old game. Just a small detail to keep in mind.
Darius helps establish the foundations of the franchise from the very first game. One of the Darius staples is the upgrade system for the Silver Hawk. Throughout the game, you can encounter 3 different orbs which are dropped by different colored enemies. The orbs can be red, green or blue.

SILVER HAWK

Red orbs will upgrade your primary fire. Each orb increases your power, but collecting 7 will upgrade your shot to the laser, and then the wave. Green orbs will upgrade your bomb, which is your secondary fire. Bombs also get stronger with more orbs and also upgrade when you reach 7. Blue orbs will give you a shield called arm. The initial shield blocks 3 hits and any additional orb will add 1 more hit. Just like red and green, you can upgrade after 7 orbs which will make it so that additional orbs give you 2 hits and then 3.
The downside to the upgrade system is that, upon death, you will lose every orb you collected in your current tier. The good news is that if you, for instance, managed to upgrade to the laser, then your shot can never fall below that. The bad news is that the number of orbs is limited per stage, which means it is almost impossible to upgrade within a stage the same stage where you died. The exception is a single stage that has 7 blue orbs in the old version and one with 7 green in the extra version.

THE FISH

The most distinguishable characteristic of the franchise is definitely the marine bosses. The stages are all over the place with a very diverse space settings, but the bosses are always one thing: fish. Actually, I’d say it is marine biology, but fish is an overly simplistic way to describe it. Darius also has one peculiarity which is that every set of stages has the same boss. For example, the 4th stage boss will always be Fatty Glutton in a different version depending on which zone you chose.
The other defining feature of Darius is being able to choose your adventure. After each boss, you can choose to go to one of 2 different zones. This choice is made by either being on the top or bottom half of the screen, as the stage actually splits after beating the boss. It certainly took me off guard the first time as I crashed into the divider. Despite having the same boss, the zones are drastically different and carry the strategic choice of having a different number of orbs. Your path will be determined by which aspect of your Silver Hawk you want to improve.

THE COINS

What struck me the most about Darius is how unforgiving it is. This is expressed in the descriptions of the newer versions. The thing about Darius, is that the game is next to impossible to beat if you didn’t fully upgrade. Later enemies are merciless and if you don’t have sufficient firepower, then you probably won’t stand a chance. This ruthlessness is exacerbated by the death system, as death will set you considerably behind. Because upgrades are usually a 2-stage effort, getting shot will set you back 2 levels worth of progress.
A fun aspect I found on Darius is the dynamic created by having 3 screens. This is probably the widest game I have played, and it brings new challenges to the table. The first one is that you need to gain screen position to succeed. Being at the front is usually better, with moving back feeling like losing real estate. The reason behind this is that you are able to shoot down enemies before they become a threat with their numbers. The other less obvious reason is the number of bullets allowed on screen. That number is limited, so it is in your best interest that those bullets expire fast so you can fire new ones. Being back equals more time before they reach the end of the screen, which is undesirable.
Overall, the game poses a unique challenge, but I’m not going to lie, it is actually really fun to play. Achieving an upgraded Silver Hawk is a hard endeavor, but that makes it even more rewarding when you pull it off!

DARIUS II/SAGAIA, THE PROOF US WESTERNERS HAVE SHORT ATTENTION SPANS

Darius II came in and simplified the game in some interesting ways. First of all it reduced the upgrade system so that it is now only a single stage that can be maxed out. The number of orbs was reduced to compensate. Another simplification comes courtesy of the screens themselves. The number of screens was reduced from 3 to 2 in order to be installed in other dual screen cabinets such as The Ninja Warriors.
Unfortunately, the single stage of upgrades means that the game is even more savage when you die. This time around, you actually lose all of your progress in terms of firepower. There will be special rainbow orbs which help you catch up a little, but even then they might be a little too late. As a result, my 1CC had to be done by never dying.

I ALWAYS WANTED A THING CALLED A TUNA SASHIMI

One thing I want to mention, is that Darius II has my absolute favorite intro sequence of any Darius game in this collection. From the music that goes ramping up to the main theme, to the voice lines calling out the launching sequence:
“Main engine energy level, 20% increase !”
“I always wanted a thing called tuna sashimi”
“3…2…1…”
It all creates an unbelievable sense of excitement!
A very fun piece of trivia is the existence of SAGAIA. It exists to be a compact version of Darius II to be sold on western markets. Then there’s actually 2 versions of it which feel like 2 pieces of the same game. If SAGAIA trimmed certain pieces of the game, then version 2 came to use those trimmed pieces and created another entry. It’s actually quite funny.

DARIUS GAIDEN, THE KING

Darius Gaiden is definitely the reason you will keep playing the arcade collection. Quality in older games under a modern eye is usually a product of nostalgia and design elements that still hold on in today’s gaming landscape. Contrasting with that, Darius Gaiden IS a fantastic game that I wouldn’t hesitate to purchase if it was released today.
For Darius Gaiden, less is more, as this time around the game was played on a single screen arcade cabinet. The game does seem to lack some of the ambient goodies such as the rumble effects, but it makes up for it in gameplay experiences.

TRUE POWER

One aspect that is radically different from its predecessor is the upgrade system. Whereas Darius II simplified the Silver Hawk upgrade system, Darius Gaiden took it back to its original Darius roots. This means that, once again, we have multiple upgrade points. Upgrades take considerably less red power-ups to achieve, which actually makes it possible to upgrade multiple times during the same stage.
Death penalties are lower as well with death only losing you a level of power. Because there are more power levels, it is more forgiving and doesn’t set you completely behind like the previous entries. Perhaps the best of all is that neither arm nor bombs have any penalty whatsoever. What’s more, you don’t even lose your arm or bomb level when losing a credit. I can say with 100% certainty that this game is actually possible to complete within a reasonable number of credits if you die on the later zones.
I would take it one step ahead and say this game has a little of the Contra syndrome. The original Contra is a game that was considered hard, but was significantly easier if you could maintain the spread shot. In the same vein, getting the earliest upgrades makes Darius Gaiden a breeze. A well deserved victory, if you ask me.

YOU’RE MINE NOW!

New to Darius Gaiden is the ability to capture mid bosses. Half-way through a stage, you will encounter a medium sized boss with a purple orb somewhere in its back. If you manage to take down the orb without killing the enemy, it will detach and slowly drift away. If you capture this orb, then the mid boss will fight alongside you until its timer expires. I gotta say that having a huge fish on your side is surprisingly satisfying!
Having a single screen makes the experience much more familiar for shmup enthusiasts. While it does lose some of the charm of the ultra wide field of view, it also rids itself of nuances such as your horizontal movement being low in terms of total horizontal space or the limit on on-screen bullets.
A combination of those factors I mentioned contribute to making Darius Gaiden a much better experience. It’s simple to play and forgiving when you lose. Every stage is unique and makes every new play through a completely different experience, not just in a different-ish way, but rather full blown new content!

A LEGENDARY PACKAGE OF NOSTALGIA

There’s one thing that you might be thinking, and that’s that I might be biased because it is Darius. It is true that I openly admit everywhere that Darius is my favorite. However, in this particular case my work was cut out for me, I don’t need to be biased because this is truly a wonderfully crafted collection that deserves to be on everyone’s Switch.
It contains every possible version of Darius you might have encountered on the arcades and then sprinkled some top notch features that make it stand on a class of its own when it comes to ports. It also helps that the Darius games remain to be as fun as they always have been, even with their caveats. I took 3-4 times more time to play this collection, not because it had a lot of content, but because I loved playing every second of it and wanted to try it all. Wanted to 1CC every version, wanted to traverse every possible stage, wanted to created masterful replays.
The only possible downside I can see to this collection is the price. $44.99 is a very high price compared to other shmups on the market. In terms of features and overall content (because remember, every game has more than an alphabets worth of different zones) it does warrant its price. Although I can see people double guess their decision, with this game being close to the cost of a first party title and significantly higher than other shmups.

TOP 3

My tentative placement for Darius Cozmic Collection Arcade was on the top 3 spots. I really had a hard time deciding where to put it, so I went back and revisited both Ikaruga and Psyvariar Delta. After finishing my Ikaruga play through, I was reminded of the magic that is Ikaruga and how special it is. Psyvariar Delta also reminded me of the buzz system and how the refined gameplay and level ups work towards creating an experience that I can’t quite put into words.
The main defining factor, however, was that I don’t think any of the Darius games in the collection beats the top 2 contenders. The 7 games as an aggregate, are certainly a force to be reckoned with thanks to the superb M2 porting labour. With that being said, I will award it a 3rd spot because the gameplay experience is incredible, but a little held back by the age of the games and the hefty price tag.
Still, Darius will always be #1 in my heart.

THE RANKING SO FAR:

  1. Ikaruga
  2. Psyvariar Delta
  3. Darius Cozmic Collection Arcade
  4. Devil Engine
  5. Rolling Gunner
  6. Blazing Star
  7. Jamestown+
  8. Tengai
  9. Steredenn: Binary Stars
  10. Stardust Galaxy Warriors: Stellar Climax
  11. Sky Force: Reloaded
  12. Strikers 1945
  13. Black Paradox
  14. R-Type Dimensions EX
  15. Sine Mora EX
  16. Shikhondo – Soul Eater
  17. Ghost Blade HD
  18. AngerForce: Reloaded
  19. Aero Fighters 2 (ACA Neogeo)
  20. Q-YO Blaster
  21. Lightening Force: Quest for the darkstar (Sega Ages)
  22. Pawarumi
  23. Red Death
  24. Task Force Kampas
  25. Switch ‘N’ Shoot
  26. Last Resort (ACA Neogeo)
submitted by AzorMX to NintendoSwitch [link] [comments]

Hi r/shmups! I'm currently on a project where I try to review every shmup on the Switch, so I thought I'd share my reviews here! Here's the 26th entry: Darius Cozmic Collection Arcade

We’ve all had a game that is a gateway to a specific genre. That one game which made us pay attention to a style of games and allowed us to fully experience the genre. It might not have been the first one we play, but it is definitely one that stays closer to our hearts. For me, this game was Darius.
I’ve mentioned this in the past, but I will say it again: Darius is the shmup that is closest to my heart. I loved the horizontal gameplay, I loved the Silver Hawk, I loved all the huge bosses that looked like fishes. The gameplay also hit bunch of chords that resonate with what I love about shmups. I’ve been waiting so long for this, so alas, I present to you: Darius Cozmic Collection Arcade!
Publisher: ININ Games
Platform: Nintendo Switch
Release date: Jun 16, 2020
Price: $44.99
Tate: Built-in
Darius Cozmic Collection Arcade is a collection of the Darius games released on the arcades. This wasn’t your typical cabinet, as one of its main features was the usage of multiple screens. Darius used 3 screens, while Darius II/SAGAIA used 2 screens. M2 really went out of their way to bring the most authentic arcade experience! The result is impressive to say the least!
This collections includes 4 games:
Darius and SAGAIA include 3 and 2 different versions respectively, bringing it to a total of 7 playable games.
ARCADE GLORY
As hard as this might be to believe, I have never played an arcade Darius game before. I always mentioned Darius as my favorite shmup, but the truth is that I began with the SNES games. I had heard on the street that the arcade versions were superior so I was very excited.
When I booted the original version, I couldn’t help but feel like I was standing next to an actual arcade cabinet. The game greeted me with 3 screens places next to each other on the center of the screen. I was excited to play, so I pressed the coin button. I was not prepared for what I was about to experience…
As soon as I inserted the coin, a typical fanfare played along as my credit counter increased by one. But there was something else. The controller started vibrating to the tune of the music. I just can’t make justice to this effect with words. It felt like being inside an actual arcade cabinet. Vibrations and sound made the experience feel authentic. It made me think about the arcade days where you would hear cabinets everywhere and just feel the energy of the place.
As soon as I started to play, the screen changed and the empty spaces were replaced by arcade artwork. This artwork was exactly the kind you would see pasted near the controllers to show you how to play and other general information. Everything about the game was designed to make you feel like on the arcade. This is the kind of presentation that every other arcade port should try to achieve.
FISH GRAVY
What truly sets apart the Darius Cozmic Collection from any other collection is the amount of features and arcade fidelity that M2 added to the game. Every single aspect, every single menu and every single feature was lovingly added to create a masterpiece.
From the get go, you will be presented with the very familiar “A boss is approaching” message featuring King Fossil. The message just says that your game data is approaching fast. It really is only a fancy way of saying the game is loading, but it sets the tone to the orgasmic experience that you are about to have with the game.
After going through the intro scene, you will be greeted with the main menu which contains all 7 playable titles in this collection. You also have a replay, manual and staff options. If you are wondering where the options are, they are specific for each game, so they must be adjusted from within each game. My only complaint here is that the manual is in japanese. There isn’t much to learn from a manual though. The only thing was the Darius Gaiden capture mechanic, so I picked that one up from the internet.
AN ENTIRE LEGACY
Speaking of the games, 7 different titles can be quite intimidating. If you are anything like me, then chances are you don’t know what’s “new ver” or “extra ver”. Thankfully, each game features a sort of museum display that features a screenshot of the menu, the title, the launch date and a very thorough description of the game. The text will navigate you through each version of the games and specifically highlight why it is different from its predecessor or what was changed when going to western markets.
Each game includes a training mode for those who wish to challenge specific parts of the game. Training mode will let you choose to play any stage and customize a variety of settings such as the strength of your Silver Hawk and the game rank, which is the in-game difficulty. The obvious use for this mode is to practice your piloting skills and go for the 1CC. Even casual players can view this as a pseudo level select cheat code for maximum enjoyment!
Perhaps one of the most amazing inclusions of the collection is the replay mode. For every one of your play throughs, there is an option to save a replay of your play session. What differs from regular replays, is that they pack an incredibly robust set of features. Other than being able to watch a recording of yourself, you can see your inputs and control the playback of the replay. You can rewind, fast forward, go back, increase the speed or even go full slow-mo to analyze your gameplay.
KING OF THE ARCADE
Challenging oneself is one thing, but going after the world is the true spirit or arcade shmups. Darius Cozmic Collection Arcade features online rankings which are separated into 2 categories: “Arcade” and “All-mix”. Arcade is played with every setting on default and using only one credit. If you are playing and choose to spend an additional credit to continue, then your scoring is changed to “All-mix”. All-mix is a catch-all for every other style, from easy difficulty to hard or even static rank modes.
If you ever wondered what’s it like to play like the king of the leaderboards, then you’ll be glad to know you can download leaderboard replays! This allows you to watch the entire play throughs of top players, along with their inputs and the previously mentioned playback features of a replay. A must have for those willing to go for the record or even those curious about what it means to be a champion.
YOUR PERFECT CABINET
The in-game menu for each game will further let you customize your gameplay experience. The amount of options is truly staggering, so suffice to know that you can change in-game setting as difficulty and score for an extend, screen quality adjustments like scan lines and gadgets, and the controllers.
One menu I really want to highlight is the gadgets menu. Gadgets are responsible for making the gameplay experience truly stand out. They track all sorts of data from yourself and the enemies. From a friendly side, you can see your current level of power, the number of hits your arm can take and the information related to the current zone. From a less friendly side, you have all sorts of analyzers that display the current boss, their weakness and detailed HP for each of their parts. There’s even a life gauge that appears at the bottom of the screen for easy viewing when fighting bosses!
Although I could see an argument against being way too much information, I’m personally thankful because I’m a data nerd and I love knowing all this information. If it is too much for you, then you can always turn off the gadgets and customize the screen to your liking. The real beauty comes from creating your perfect cabinet.
THE EMULATOR ADVANTAGE
One of the main selling points of emulators has been the ability to use save states. Darius Cozmic Collection is no slouch and features save states of its own! These save states will let you cheese the game as much as you want, but they also let you replay specific sections and master them for your future arcade runs. I won’t judge you, so have fun with save states! The only caveat is that using save states will not record your score. Unfortunately, replays will only record from the last time you loaded the save state onwards. So there’s no chance of creating tool-assisted runs.
Oh yeah, I forgot to mention that bringing up the in-game menu will completely pause the game and show you a fully-fledged map of the game, complete with boss encounters for each zone and the amount of power-ups featured in said zone. It really is great for strategy purposes to know which stage will allow you to upgrade your Silver Hawk! Resuming a game will also give you a 3 second count down with a jumping robot animation to ensure you are ready for action. This detail wasn’t really needed, but it is one of the many ways in which M2 shows appreciation for Darius and the player.
Out of all this nitty gritty details, I have to say the song name is one of my favorites. In the bottom right corner of the screen there is a pop-up that appears when the song changes and displays the song name. I just think it looks really cool. By the way, don’t forget to check “Olga Breeze”, my favorite song!
DARIUS, THE OG
Darius, the game that started it all. Featuring 3 screens, this is the biggest Darius game featured in this collection (ha!). If I may add, I also think this is the game that highlights all the love M2 poured into bringing arcade experiences to your living room. With features such as the cabinet art and the body sonic vibration, it really brings home the arcade feeling.
As you can expect, playing the first game on the series is both, a nostalgic and a painful experience. Playing on 3 screens is truly magical, but at the same time, it is a victim to the older design choices. Not much that can be done here, after all, it is a decades old game. Just a small detail to keep in mind.
Darius helps establish the foundations of the franchise from the very first game. One of the Darius staples is the upgrade system for the Silver Hawk. Throughout the game, you can encounter 3 different orbs which are dropped by different colored enemies. The orbs can be red, green or blue.
SILVER HAWK
Red orbs will upgrade your primary fire. Each orb increases your power, but collecting 7 will upgrade your shot to the laser, and then the wave. Green orbs will upgrade your bomb, which is your secondary fire. Bombs also get stronger with more orbs and also upgrade when you reach 7. Blue orbs will give you a shield called arm. The initial shield blocks 3 hits and any additional orb will add 1 more hit. Just like red and green, you can upgrade after 7 orbs which will make it so that additional orbs give you 2 hits and then 3.
The downside to the upgrade system is that, upon death, you will lose every orb you collected in your current tier. The good news is that if you, for instance, managed to upgrade to the laser, then your shot can never fall below that. The bad news is that the number of orbs is limited per stage, which means it is almost impossible to upgrade within a stage the same stage where you died. The exception is a single stage that has 7 blue orbs in the old version and one with 7 green in the extra version.
THE FISH
The most distinguishable characteristic of the franchise is definitely the marine bosses. The stages are all over the place with a very diverse space settings, but the bosses are always one thing: fish. Actually, I’d say it is marine biology, but fish is an overly simplistic way to describe it. Darius also has one peculiarity which is that every set of stages has the same boss. For example, the 4th stage boss will always be Fatty Glutton in a different version depending on which zone you chose.
The other defining feature of Darius is being able to choose your adventure. After each boss, you can choose to go to one of 2 different zones. This choice is made by either being on the top or bottom half of the screen, as the stage actually splits after beating the boss. It certainly took me off guard the first time as I crashed into the divider. Despite having the same boss, the zones are drastically different and carry the strategic choice of having a different number of orbs. Your path will be determined by which aspect of your Silver Hawk you want to improve.
THE COINS
What struck me the most about Darius is how unforgiving it is. This is expressed in the descriptions of the newer versions. The thing about Darius, is that the game is next to impossible to beat if you didn’t fully upgrade. Later enemies are merciless and if you don’t have sufficient firepower, then you probably won’t stand a chance. This ruthlessness is exacerbated by the death system, as death will set you considerably behind. Because upgrades are usually a 2-stage effort, getting shot will set you back 2 levels worth of progress.
A fun aspect I found on Darius is the dynamic created by having 3 screens. This is probably the widest game I have played, and it brings new challenges to the table. The first one is that you need to gain screen position to succeed. Being at the front is usually better, with moving back feeling like losing real estate. The reason behind this is that you are able to shoot down enemies before they become a threat with their numbers. The other less obvious reason is the number of bullets allowed on screen. That number is limited, so it is in your best interest that those bullets expire fast so you can fire new ones. Being back equals more time before they reach the end of the screen, which is undesirable.
Overall, the game poses a unique challenge, but I’m not going to lie, it is actually really fun to play. Achieving an upgraded Silver Hawk is a hard endeavor, but that makes it even more rewarding when you pull it off!
DARIUS II/SAGAIA, THE PROOF US WESTERNERS HAVE SHORT ATTENTION SPANS
Darius II came in and simplified the game in some interesting ways. First of all it reduced the upgrade system so that it is now only a single stage that can be maxed out. The number of orbs was reduced to compensate. Another simplification comes courtesy of the screens themselves. The number of screens was reduced from 3 to 2 in order to be installed in other dual screen cabinets such as The Ninja Warriors.
Unfortunately, the single stage of upgrades means that the game is even more savage when you die. This time around, you actually lose all of your progress in terms of firepower. There will be special rainbow orbs which help you catch up a little, but even then they might be a little too late. As a result, my 1CC had to be done by never dying.
I ALWAYS WANTED A THING CALLED A TUNA SASHIMI
One thing I want to mention, is that Darius II has my absolute favorite intro sequence of any Darius game in this collection. From the music that goes ramping up to the main theme, to the voice lines calling out the launching sequence:
“Main engine energy level, 20% increase !”
“I always wanted a thing called tuna sashimi”
“3…2…1…”
It all creates an unbelievable sense of excitement!
A very fun piece of trivia is the existence of SAGAIA. It exists to be a compact version of Darius II to be sold on western markets. Then there’s actually 2 versions of it which feel like 2 pieces of the same game. If SAGAIA trimmed certain pieces of the game, then version 2 came to use those trimmed pieces and created another entry. It’s actually quite funny.
DARIUS GAIDEN, THE KING
Darius Gaiden is definitely the reason you will keep playing the arcade collection. Quality in older games under a modern eye is usually a product of nostalgia and design elements that still hold on in today’s gaming landscape. Contrasting with that, Darius Gaiden IS a fantastic game that I wouldn’t hesitate to purchase if it was released today.
For Darius Gaiden, less is more, as this time around the game was played on a single screen arcade cabinet. The game does seem to lack some of the ambient goodies such as the rumble effects, but it makes up for it in gameplay experiences.
TRUE POWER
One aspect that is radically different from its predecessor is the upgrade system. Whereas Darius II simplified the Silver Hawk upgrade system, Darius Gaiden took it back to its original Darius roots. This means that, once again, we have multiple upgrade points. Upgrades take considerably less red power-ups to achieve, which actually makes it possible to upgrade multiple times during the same stage.
Death penalties are lower as well with death only losing you a level of power. Because there are more power levels, it is more forgiving and doesn’t set you completely behind like the previous entries. Perhaps the best of all is that neither arm nor bombs have any penalty whatsoever. What’s more, you don’t even lose your arm or bomb level when losing a credit. I can say with 100% certainty that this game is actually possible to complete within a reasonable number of credits if you die on the later zones.
I would take it one step ahead and say this game has a little of the Contra syndrome. The original Contra is a game that was considered hard, but was significantly easier if you could maintain the spread shot. In the same vein, getting the earliest upgrades makes Darius Gaiden a breeze. A well deserved victory, if you ask me.
YOU’RE MINE NOW!
New to Darius Gaiden is the ability to capture mid bosses. Half-way through a stage, you will encounter a medium sized boss with a purple orb somewhere in its back. If you manage to take down the orb without killing the enemy, it will detach and slowly drift away. If you capture this orb, then the mid boss will fight alongside you until its timer expires. I gotta say that having a huge fish on your side is surprisingly satisfying!
Having a single screen makes the experience much more familiar for shmup enthusiasts. While it does lose some of the charm of the ultra wide field of view, it also rids itself of nuances such as your horizontal movement being low in terms of total horizontal space or the limit on on-screen bullets.
A combination of those factors I mentioned contribute to making Darius Gaiden a much better experience. It’s simple to play and forgiving when you lose. Every stage is unique and makes every new play through a completely different experience, not just in a different-ish way, but rather full blown new content!
A LEGENDARY PACKAGE OF NOSTALGIA
There’s one thing that you might be thinking, and that’s that I might be biased because it is Darius. It is true that I openly admit everywhere that Darius is my favorite. However, in this particular case my work was cut out for me, I don’t need to be biased because this is truly a wonderfully crafted collection that deserves to be on everyone’s Switch.
It contains every possible version of Darius you might have encountered on the arcades and then sprinkled some top notch features that make it stand on a class of its own when it comes to ports. It also helps that the Darius games remain to be as fun as they always have been, even with their caveats. I took 3-4 times more time to play this collection, not because it had a lot of content, but because I loved playing every second of it and wanted to try it all. Wanted to 1CC every version, wanted to traverse every possible stage, wanted to created masterful replays.
The only possible downside I can see to this collection is the price. $44.99 is a very high price compared to other shmups on the market. In terms of features and overall content (because remember, every game has more than an alphabets worth of different zones) it does warrant its price. Although I can see people double guess their decision, with this game being close to the cost of a first party title and significantly higher than other shmups.
TOP 3
My tentative placement for Darius Cozmic Collection Arcade was on the top 3 spots. I really had a hard time deciding where to put it, so I went back and revisited both Ikaruga and Psyvariar Delta. After finishing my Ikaruga play through, I was reminded of the magic that is Ikaruga and how special it is. Psyvariar Delta also reminded me of the buzz system and how the refined gameplay and level ups work towards creating an experience that I can’t quite put into words.
The main defining factor, however, was that I don’t think any of the Darius games in the collection beats the top 2 contenders. The 7 games as an aggregate, are certainly a force to be reckoned with thanks to the superb M2 porting labour. With that being said, I will award it a 3rd spot because the gameplay experience is incredible, but a little held back by the age of the games and the hefty price tag.
Still, Darius will always be #1 in my heart.
THE RANKING SO FAR:
  1. Ikaruga
  2. Psyvariar Delta
  3. Darius Cozmic Collection Arcade
  4. Devil Engine
  5. Rolling Gunner
  6. Blazing Star
  7. Jamestown+
  8. Tengai
  9. Steredenn: Binary Stars
  10. Stardust Galaxy Warriors: Stellar Climax
  11. Sky Force: Reloaded
  12. Strikers 1945
  13. Black Paradox
  14. R-Type Dimensions EX
  15. Sine Mora EX
  16. Shikhondo – Soul Eater
  17. Ghost Blade HD
  18. AngerForce: Reloaded
  19. Aero Fighters 2 (ACA Neogeo)
  20. Q-YO Blaster
  21. Lightening Force: Quest for the darkstar (Sega Ages)
  22. Pawarumi
  23. Red Death
  24. Task Force Kampas
  25. Switch ‘N’ Shoot
  26. Last Resort (ACA Neogeo)
submitted by AzorMX to shmups [link] [comments]

MAME 0.220

[ Removed by reddit in response to a copyright notice. ]
submitted by cuavas to emulation [link] [comments]

Odyssey Movie Playlist Project - King Gizzard and the Lizard Wizard

THE ODYSSEY PROJECT

What is this claptrap?
A movie/playlist I created after getting a little too deep into the Gizzverse theory. Let this stand as a monument to my folly - I don't think the Gizzverse is a cohesive, narrative thing, but what I did manage to do was create a very nice, flowing playlist that follows a narrative, using the clues, lyrical links and musical motifs presented by the band to take us on a vast, mystical journey throughout the Universe.
If you're on this page, you've either come from my YouTube Videos, been sent here via myself dropping you a link, or stumbled upon this post after clicking my profile. Either way, welcome.
The Odyssey project consists of 5 movies, entirely soundtracked by the incredible music of King Gizzard and the Lizard Wizard. Movie might be the wrong word to describe what is going on here, however, as the playlist came first, with the visual content added later - inspired by the stories, themes, vibes and voodoo put forward by the boys. Where the band have released a clip for a given song, I've used it, and they are scattered throughout the project like golden nuggets of hilarity and, more often than not, lo-fi psychedelic insanity. Where the work was up to me, I've tried very hard to match the mood and theme of the song in question, covering a diverse mix of visual content, all of which comes with a healthy sprinkling of my own brand of psychedelia.
So, you have two options to dig into this glorious mess.
Here you can find the Odyssey Project Download Links (via Google Drive), a folder hosted online with the files ready to be grabbed and owned forever. This is the best option by far, provided you have the space and bandwidth to download the admittedly large files.
The other option is to scroll below, and click the links one by one. This will open the movie for a streaming 'preview', essentially YouTube, which, whilst convenient, the quality suffers from compression and is unable to be loaded into a playlist etc, since it's coming straight from Google Drive.
Book 1 - Failures of Humanity and the Rise of the Altered Beast (1:28:53)
Book 2 - The Open Door, The Battle Of Gods, and the Rats of Mars (1:26:12)
Book 3 - Microtonal Hellscape and Han Tyumi's Vomitverse (1:07:50)
Book 4 - Crumbling Castles, Dream-escapes, and the Fall of Polygondwanaland (1:19:13)
Book 5 - The Altered Plan of the Consciousness Can (1:26:34)
If the book names above mean nothing to you, or you want to dig in a little more into the whys and hows and whens of what I've done, and what this narrative could possibly be, keep scrolling. I've written up a paragraph or so to explain the core concepts of each book, which may help or confuse. Either way,
Enjoy.


Book 1 - Failures of Humanity and the Rise of the Altered Beast
(9.33gb, 1:28:53 runtime, mainly PMDB/Mind Fuzz/MotU content)
CONCEPT;
The failures of humanity are mounting, pressing, and inevitable, given the human races' lack of desire to embrace anything but the status quo. We slip into our extinction with barely a pause or whimper, willingly ignorant of the issues we face - social, environmental, and, it turns out, existential... The Altered Beast rises as a consequence of an Altered world, marking the start of a new era, where humanity can no longer ignore the damage we have done, or the bleak future we face.
TRACKLIST;
The Failures of Humanity
Beginner's Luck - "...The Beginners Luck, now don't mess it up..."
Sense -"It's in vogue, to be feckless, when it comes to the mother taking care of us. I know it's so conventional, but it don't make no sense at all. But in fact, it's a pattern, everything I hear will always make me ashen..."
Bone -"...If Heaven is a place I know, I won't be taking my bones..."
Paper Mache Dream Balloon - "...Are you eluding, that I'm brooding? Moping around on my own. Stuck in a daydream, under a moonbeam, head on my pillow at home..."
NGRI -"I've awoken from my slumber, I was dreaming 'bout a flood, covered in my blood. Now my pits are getting sweaty, it's a sign I have to go, back to where I know..."
Empty - "Empty. Life is nothing like it used to be, feeling so empty..."
Hot Water - "...Echoes ending, Whispers trending, Heat is coming, everybody's stranded in..."
Bitter Boogie - "...I wouldn't like to say I didn't warn ya'..."
Slow Jam 1 - "...And when it feels like coming on, Boy it makes it hard to talk, for me..."
Satan Speeds Up - "...And when I stop to think of all that we've done, Satan's at the door..."
Her and I |Slow Jam 2| - "It wouldn't hurt to give you more, of my love. The sun shone through into a wave of thought..."
Billabong Valley -"...Bloodthirsty tendancies, Mad Dog Morgan. He never gave a warning..."
Anoxia -"...We waste no time, leaving in light, a different sun bakes the breeze tonight. My mind wanders, alone..."
Am I In Heaven? - "Got ideas in my brain about the end of the world that I won't even say. When all the bricks that built our brain have been turned into sand by the eternal wave. Oh, if we save her, we'll live on a star. Mother nature made everybody else so far..."
Paper Mache - Instrumental
The Rise of the Altered Beast
A New World - "As soon as the dust settles, you can see, a new world in place of where the old one had been. Your skin is crawling with dry, crusted mud, and your naked feet are wet in a pool of blood..."
Altered Beast I - "...He came from underneath, I met an Altered Beast..."
Alter Me I -"...For all it's revulsion, and warp, and taboo, a part of you wants to be Altered, too..."
Altered Beast II - "...What harm could a mere mortal like you do? I am the Golden Wolf, and you are caribou..."
Alter Me II - "...Your dumb human head is filled with naivete; your impending fate is to be one with me..."
Altered Beast III - "...Hair on my skin, and I'm feeling beastly, Feel it trickle in, a new life in me... ...I see you, and I can see right through, I see you, and I will take you to my Altered world..."
Alter Me III - "Altered Beast, Alter Me!"
Altered Beast IV - "...The sole thing that will make your void obsolete, is to find someone new, some sapid fresh meat... ...I think I see, an Altered Beast, Inside Me! I am an Altered Beast!"
Mr Beat - "...Happy days seem so absurd, lightning that's unlikely heard, Nova sunshine while I nap, making all my dreams so sad..."
Evil Death Roll - "...The night is young - full of sin, time to slither away again, You can see our history hanging on a Knife, so let's start killing things. 'Cos you started everything. And let's start severing limbs..."
Life/Death - "Are you you? Are you me? Or someone inbetween? You lost track inside the labyrinthine. You lost your will, and your sanity; you certainly lost your humanity. In life, you have taken much more than your worth, now it's your turn to give back to the earth. May you return to the ground and ossify, it's time for you to die, die, die."

Book 2 - The Open Door, The Battle Of Gods, and the Rats of Mars
(8.88gb, 1:26:12 runtime, mainly Nonagon/Mind Fuzz/MotU/ITRN content)
CONCEPT;
Powers beyond our current understanding battle for supremacy in this era of decline. But before we are ready to understand the forces that are, that be, we must understand the power that is - The power of the Nonagon. Wild and bizarre and infinite, the Door to this realm is opened, and from Hell the demons pour forth. First among the new rulers of a ruined world is the Lightning Lord, supreme in power and arrogance, and his battle with the Hell-sent Balrog is wrecking and disastrous. From the rubble climbs forth brave human survivors; keen to make amends and tell their story, keener still to exact vengeance on the remnant of the precursors who bought forth this folly.
TRACKLIST;
The Open Door
Some Context - Instrumental
Invisible Face - "...I climb up the stalk and plant the bean, the Universe is a machine, that has awoken from a dream..."
Wah Wah - "...I can feel the earth is moving, underneath my hoofed foots earthing. Fire protrudes from whence I'm pointing, fading every jewel..."
Road Train - "...Across the desert to the trees, Obliteration of the place, From the fire to the sea, Nonagon Infinity is coming!"
Gamma Knife - "...Milk and Honey for my body, come on through the door, see; It's your unborn self..."
People-Vultures -"...People Vultures, God approaches, final hearing, disappearing, tainted voodoo, headless guru, final head-spin, what else have I got left to spew down?"
Some Context |redux| - Instrumental
The Battle Of Gods
The Reticent Raconteur - "...Every time I think of the poor lot I recall, the fear upon their faces and the doomed fate of them all. I saw Death become of Light, and Life become of Fire..."
The Lord of Lightning - "...Floating Fire, Golden Wire, Silver Trails, Flashing Spire... ...And from the Lord's electric snare, one goes in His electric chair... ...Then the figure sprung up and at once it caught alight, and the creature known as Balrog was born that very night..."
I'm In Your Mind - "...Everybody's lazy 'cause they're fried, 'cause everybody's sucking on fluoride, when I'm in your mind, then I'm in your mind..."
I'm Not In Your Mind - Instrumental
Cellophane - "...You can colour everything you see, it's so strange..."
I'm In Your Mind Fuzz - "...And everybody's filing into line, 'cause everybody's sucking on fluoride, when I'm in your mind..."
The Balrog - "...You caused a massive rift, you made the atom split, and it came screaming through, here to bite the head off you!"
Trapdoor - "...And everybody goes to great lengths, for sure, to hide themselves away, and keep the beast at bay..."
The Great Chain Of Being - "...I usurp the precious stones, I have come to take the throne, I transcend the natural flesh, I will lay your God to rest..."
Floating Fire - "...Vehement Lightning quake, Head begins to ache, Lord has thunder snake, Balrog he will break... ...Lord of lightning safe, pulls a golden stake and launches into space, and mutters to the beast one word... Lightning!"
The Acrid Corpse - "...Leaving us, not without a final clap of light, the Lightning Lord escapes as day fades into moonless night..."
The Rats Of Mars
Planet B - "...Snowflakes blanket old deserts, outskirts disperse, earth is a blank verse, last hearse, dry nurse... Open your eyes and see, there is no Planet B.."
Mars For The Rich - "...Mars for the privileged, Earth for the poor, Mars terraforming slowly, Earth has been deformed..."
Organ Farmer - "...Farm colossal, wake the fossil, in the fields of beef!"
Superbug - "Superbug in my blood..."
Venusian 1 - "...Oh, we're going to the second planet from the sun, oh, our ship can deliver us from our ruin..."
Perihelion - "...Solar mountain comes on the perihelion, no rerouting only countin' till we're done, Shoutin' sins until we're in the sun..."
Venusian 2 - "In the lap of the gods, the last one did explode, in a blaze all fiery. I sit in the cockpit, it may be a sinking ship, but fortune favours bravery..."
Self Immolate - "I have gone insane-o, I lust for volcano, be with molten lava, give me my nirvana..."
Hell - "Here I was thinking I'd die, I see a thousand flies and wings and tails and spines. Nausea-less, resoluteness near the entrance, Satan points me to the Rats Nest..."

Book 3 - Microtonal Hellscape and Han Tyumi's Vomitverse
(7.41gb, 1:07:50 runtime, mainly FMB/MotU/Gumboot content)
CONCEPT;
The vast bulk of humanity is dead, dying, or somewhere between. The Earth is ruined beyond repair, a blasted wasteland where nothing will grow, and nothing can survive. Hear now tales of the poor souls who are last to call this place home. As the final drips of humanity fall from the tap, one last soul remains behind, only to finally take his place in the Digital Black at a cost beyond belief; The Universe itself.
TRACKLIST;
Microtonal Hellscape
Greenhouse Heat Death - "...My house is fried, all life has died, My house was blue, beautiful too..."
Flying Microtonal Banana - Instrumental - Dawn on an empty planet
Rattlesnake - "...I'm the serpent, Devil's servant, time to meet your end..."
Melting - "...Conflagrated and cremated when the world is consummated, devastated populated world of isolated mortal folk..."
Open Water - "...The Kraken's got the best of me this time..."
Sleep Drifter - "...Please no-one wake me, when I'm sleep drifting..."
Barefoot Desert -"...Never think ahead, unprepared, barefoot desert, come on in if you dare to my capsule of stress."
Han Tyumi's Vomitverse
Welcome to an Altered Future - "...Augmented entities, Unremembered God, the world fades to black...digital black. Welcome to an Altered Future."
Digital Black - "...I am the word of the last human, illusion, confusion, last human..."
Han Tyumi The Confused Cyborg - "...Born, if you may call it that, in a world that is dense and black. Created without a desire to draw breath. Without a desire to have being. Without a yearning of just to be. I'd like my desire back, my life back, my soul back, my humanity... ...I am bereft of two human things, two things that a cyborg can never do, two things that I strive for, two things between myself and mankind; Death, and to Vomit..."
Soy Protein Munt Machine - "So I built a machine, a Human machine, I made it with steel and soy protein. Born from a test tube, and into a vat, to live and to heave, and to die, just like that."
Robot Stop - "...My body works I know, It's just the same I know, my only difference is robot influence... Upload me to the robot brain, I'm the drudge that goes again and again..."
Big Fig Wasp - "...Did your God know insects grow in my pome...?"
Vomit Coffin - "...So I took over my creation, the spew coated protein, I plugged myself in and became one with machine..."
Murder of the Universe - "The spatter becomes a spray, and the spray becomes a stream... ...Inside my body the pressure is too great, and like some ancient geyser I erupt... ...Vomit bomb; chunky shrapnel tears through everything around me; I am vomit vomiting, I grow and disperse... ...I integrate. I am double, triple, I am ten times the size... ...I am a noxious soup filling valleys with vomit-torrents. Castles Crumble in landslides and I munch the rubble... ...Ten thousand times bigger, I seep into power sockets and travel along the wires at the speed of light across vast electric networks.... ...One million; I am supercharged flaming puke storming every cell, molecule and atom I can find - I am cancer... ...One billion, I am Saturn's rings, I am Jupiter's storms... ...One Trillion. The Stars are my cells, racing faster outwards, upwards, downwars, inwards... ...I shoot arrows of time in all directions... ...Nonillion, the Cosmic Microtone background becomes transparent; like rising damp, munt soaks into the walls of the cosmos and it topples like soggy bread. I am dark energy accelerating, Multiverse entanglement, I am time. Centillion, time is sick, critical density, contraction, singularity, everything and nothing, life and death....Murder of the Universe."
Doom City - "...Spark in firmament, Doom City sky opens up. He disorients everyone's lives with his breath; Charged with particles, Doom City air rips me up..."
Nuclear Fusion - "...Ocean like a moat fortification, separating me from restoration, my spirit leaves my body in frustration, flying through the world in radiation. The devils inside all the detail..."

Book 4 - Crumbling Castles, Dream-escapes, and the Fall of Polygondwanaland
(8.77gb, 1:19:13 runtime, mainly Poly/Quarters/Gumboot content)
CONCEPT;
In a land at the end of time, the remnant of a remnant cling to life, only for their bastion to be taken under by the vomitwave as Han Tyumi's destruction reaches even here. As the Castle Crumbles, the pilgrims flee, down The River into the dream, to arrive at Polygondwanaland; A place of power and mystery. Plots thicken, conspiracies abound, and a new hero emerges, only to be cast down as the inevitable machinations of Han Tyumi creep into the land beyond.
TRACKLIST;
Crumbling Castles
Crumbling Castle - "Meet me, glassy eyed, blind and divine. Hold down the the fort on the coastline. The castle is a pimple on the face of our orb, A humble spot for clues to drop if you eavesdrop. I see through the bricks, to the see, crumbling castle. Waters' rising up, thick and green, crumbling castle. Inching closer each century, crumbling castle. Are we safe in our citadel..."
Polygondwanaland - "...We're gonna get there, we don't need a whereabouts. We're gonna get there, follow where the river runs.. We're gonna get there, Polygondwanaland..."
Castle in the Air |intro| - "The River opened her mouth and spat into a vast sea, larger and bluer than a cloudless sky. Muscular, prodigious, immortal. But our vessel was invulnerable; It was well built. The boat rocked me to sleep and I floated through a deep dream - smooth sailing through the castle in the air..."
The Dream-escape
The River - "...Once you're where I led, it will be clear what I have said. Float without a home; The River flows like another long road. I can't believe it, it is frozen. It's not the first time, I had noticed. She will deliver, I am floating, trust in the river I had floated down..."
Muddy Water - "...Give me over to the River, my place that loves me - Gum leaves and tea trees, the river is immortal. I'm parched, I'll cark, the salty spray arrests..."
Sleeping In - "...I know within my body, I need to locate the switch hidden in me which will turn me off..."
Last Oasis - "...Dreamin' takes my mind away, it suffocates my brain airwaves. Optical illusion, sheet of water, heat perfusion, search the corners... ...the last oasis is like a flag beating in the wind. The world has wasted and the squandered lands are companionless. The last oasis shines a beacon like a lighthouse over lonely countries of death, like a black sea..."
Lonely Steel Sheet Flyer - "....My lonely wings are ready to fly, the ocean is breathing between you and I, my lonely wings don't make it right, wrapped in a steel sheet, and ready to fly..."
The Fall of Polygondwanaland
Castle in the Air |outro| - "...Could it be faithful? It couldn't seem more real. As I opened my eyes the dream decolourised until it was obscured, and the harsh reality hit me like salty water..."
Deserted Dunes Welcome Weary Feet - "Deserted dunes welcome weary feet... ...Nervous natives watch pompous pilgrims, foreign nature, Polygondwanaland...
Inner Cell - "Anemic rule, now hear me say our time has come, transcending us above the one, to ego death. For now, he sits inside the fire, oblivious that we will keep Him in the spire, have found resolve and our own crimes to commit in cold blood, as he did his...."
Loyalty - "...This is a test, I am Lord, fear my wrath. This is a test, I am Lord, I am death..."
Horology - "...Just like that the plot was crushed, brushed away without a thought. Some were found alive though, left to roam without their skin... One did make a pilgrimage in search of a family evaporated in the dark, stolen by the despot. A journey made all the worse having had his eyes gouged; he left without the gift of sight to face his true destroyer... ...Sit down weary traveler, I am that what you seek..."
Tetrachromacy - "...The story man was glassy-eyed. He told me about the power lines, and in subarctic caribou eyes, the metal wires burst into life..."
Searching - "Doctor please, I'll do anything, Alter me, let me see, give me more. I want to see the world differently..."
The Fourth Colour -"I believe the hyperbole, I see the fourth colour. I am born again, I see the light, it's in my face. I am analyzing information now that I am a God..."
Superposition - "Superposition, real world wisdom, everything is moving to the beauty of this system. Total question; fearless reason. We; One; I: Many: Superposition..."
All Is Known - "Burn their meat, sweep the streets, bind their hands unto their feet and digitize, cut the eyes from the King and augment to the fourth cone...All is known..."
|Fourth Colour Redux| - Instrumental - Han Tyumi says Hello.

Book 5 - The Altered Plan of the Consciousness Can
(9.56gb, 1:26:34 runtime, mainly Sketches/FFF/Gumboot content)
CONCEPT;
Cyboogie. Han Tyumi. Who am I? Am I alive? Was it all a dream? Passing on the memory to the only humans remaining, The Reticent Raconteur and The Tetrochromat, the Vomitverse plans are unveiled, before Han-Boogie begins lamentations of the Old World, calling out the Failures in an effort to prevent them repeating in his Altered Plan. But intrusive thoughts keep calling - is this real, real? How much of what has transpired has been by his own hand? And the power of the Nonagon Infinity makes him wonder if it's all about to come back around again...
TRACKLIST;
The Altered Plan of the Consciousness Can
Cyboogie - "...Cyboogie, lump in his throat, palpitations and nausea ensue, Cyboogie's chorophobia, terminal error vascular tissue. So Cyboogie's fishing for fishies, Red-bellied trout in a binary brook. How is it that he is depressed? The humans have pierced through his cheek with a hook..."
Boogieman Sam - "...Causing mayhem, cause he's Boogieman Sam..."
Down The Sink - "...Down the sink, back and forth, follow the stream, the city is bleak forget all your dreams. Down you'll go..."
Sketches Pt1 - Intrumental
Countdown - "...When it all falls away, clothes start to fray, buildings decay, rabble remain. Where they were green, sterility. Humanity, staring at me..."
D-Day - "...11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1..."
Tezeta - "If I've been insane my whole life, well now I've changed into something that see's. I love the feeling, shape shifting ceiling; my mental projection is pink... ...Everything that lives and dies is a hologram, nothing is as real as that... ...Do you remember now? What? Yes I do? This; my Altered Plan..."
Cranes Planes Migraines - Instrumental
The Spider and Me -"Let me just introduce you to my friend, under a tree, spider and me..."
The Bird Song - "To a bird, what's a plane? A shiny flying elephant..."
Plastic Boogie -"...Fuck all of that plastic, wrapped up in my dinner. It's not fantastic, it's gonna come and kill us. It's gonna be massive. It's gonna be brutal; Death will come from plastic. Death will come from people..."
The Cruel Millenial - "...Can't relate face to face with modern day youth. Outdated, the post-millennial will get you..."
Real's Not Real - "...What in the world is going on, here? Your past is built upon your fear, and happy is what you'll never be. I'm afraid that you're lacking some free will, Your real's not real..."
This Thing - "...I hide my riches in embarrassing sheets that reek of suspicious happenings, 'Cause I'm a different person and that will make you sick; There's no stopping what this is..."
Acarine - "...Buried deep inside of me....Acarine..."
The Wheel - "...Shivering pilgrims climb the steeper path to the idealistic reaper. Destroying all that will keep us headed for a better thesis..."
Sketches Pt2 - Instrumental
Dusk to Dawn on Lygon St -"...Black lines bend round a cityscape while trailing off in the sunsets wake. I can foresee that dawn will bring the light, as the sun gives way to night..."
The Book - "God gave me a sign; he put it in my glass of wine. A great theophany, he told me every sinner had to die..."
A Journey to |s|hell - Instrumental
Rolling Stoned - Instrumental
You Can Be Your Silhouette - "...When all the ticking stops dead, you may find your time instead, and you can be your silhouette..."
Sketches Pt3 - Instrumental
Fishing For Fishies - "Oh your heart's a hook. Ego tied in knots, baiting fate. Don't do it, you ain't a god; Don't hurt salmon, carp, or cod... ...Fishing for fishies, don't make them feel happy, or me neither, I feel so sorry for fishies.... I have been fishing and I don't want to catch none, I've let them swum..."
submitted by 4burner to u/4burner [link] [comments]

MAME 0.216

MAME 0.216

With the end of November in sight, it’s time to check out MAME 0.216! We’ve addressed the reported issues with last month’s bgfx update, and made a whole lot of little improvements to MAME’s internal user interface. In particular, setting up controls should be easier, and several issues affecting macOS users with non-English number format settings have been fixed. Some of the issues caused bad settings to be written to INI files. If you still don’t see the filter list panel on the system selection menu, try removing the ui.ini file.
This month, we’re able to present two unreleased 1970s prototypes from Italian developer Model Racing: their internal code names are Cane and Orbite. With the assistance of former Model Racing employees, the source code was extracted from the original disks. These games are incomplete, but they provide a unique look into early CPU-based arcade development. Game & Watch titles continue to be emulated, with the addition of Mario The Juggler, and the panorama screen Mickey Mouse and Donkey Kong Circus games in this release.
This release brings GameKing emulation to MAME. The system-on-a-chip used in this low-cost, low-resolution hand-held console from the early 2000s has been identified and emulated. Games for the colour-screen GameKing III are also playable. Acorn BBC Micro emulation has been re-worked to support internal expansion boards, and a number of additional peripherals are now available. ZX Spectrum emulation has been enhanced with better open bus read behaviour and support for two Miles Gordon Technology peripherals.
Of course, these are just the highlights. You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.214

MAME 0.214

With the end of September almost here, it’s time to see what goodies MAME 0.214 delivers. This month, we’ve got support for five more Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and Vermin), four Chinese computers from the 1980s, and three Motorola CPU evaluation kits. Cassette support has been added or fixed for a number of systems, the Dragon Speech Synthesis module has been emulated, and the Dragon Sound Extension module has been fixed. Acorn Archimedes video, sound and joystick support has been greatly improved.
On the arcade side, remaining issues in Capcom CPS-3 video emulation have been resolved and CD images have been upgraded to CHD version 5, Sega versus cabinet billboard support has been added to relevant games, and long-standing issues with music tempo in Data East games have been worked around.
Of course, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.216

MAME 0.216

With the end of November in sight, it’s time to check out MAME 0.216! We’ve addressed the reported issues with last month’s bgfx update, and made a whole lot of little improvements to MAME’s internal user interface. In particular, setting up controls should be easier, and several issues affecting macOS users with non-English number format settings have been fixed. Some of the issues caused bad settings to be written to INI files. If you still don’t see the filter list panel on the system selection menu, try removing the ui.ini file.
This month, we’re able to present two unreleased 1970s prototypes from Italian developer Model Racing: their internal code names are Cane and Orbite. With the assistance of former Model Racing employees, the source code was extracted from the original disks. These games are incomplete, but they provide a unique look into early CPU-based arcade development. Game & Watch titles continue to be emulated, with the addition of Mario The Juggler, and the panorama screen Mickey Mouse and Donkey Kong Circus games in this release.
This release brings GameKing emulation to MAME. The system-on-a-chip used in this low-cost, low-resolution hand-held console from the early 2000s has been identified and emulated. Games for the colour-screen GameKing III are also playable. Acorn BBC Micro emulation has been re-worked to support internal expansion boards, and a number of additional peripherals are now available. ZX Spectrum emulation has been enhanced with better open bus read behaviour and support for two Miles Gordon Technology peripherals.
Of course, these are just the highlights. You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

Super Intelligence: Memory Music, Improve Focus and ... Tutorial Download dan instal BANDICAM full crack terbaru 2020 YouTube Binary Options Subliminal (Binaural Beats 4hz) The Best MACD Strategy For Binary Options Trading Binary Options Trading - How to Make money with it ...

Download this Premium Vector about Technology binary background. binary on green background, and discover more than 8 Million Professional Graphic Resources on Freepik Is Binary Options a Scam or Not. Is binary options a scam? Or is it a legitimate and legal way of making money online? Here are all the facts. Saved by Options Trading Mastery. Diy Platform Bed Tree Sketches Primitive Antiques How To Become Rich Teen Girl Bedrooms Best Love Quotes Science And Nature Way To Make Money Social Networks. More information... People also love these ideas. Pinterest ... Go to “File menu” in Mt4 trading platform and click “open data folder”. Comments:. Free Signals for Binary Options. Jun 21, 2020 · Download Forex Robots, Binary Option Robots, Forex Trading Systems And Indicators. It includes buy/sell signals and real time market updates, all in one interface which can be used for Binary options and forex trading.. Binary Options Signals is FREE app ... Listen to music from Binaural Beats like Beta Waves Study Music, Increased Focus & more. Find the latest tracks, albums, and images from Binaural Beats. Augsburg (pba). Die Sorge um die „Bewahrung der Schöpfung“ ist für Bischof Dr. Bertram Meier ein Kernthema seines pastoralen Wirkens. Damit dieses Anliegen noch mehr Wirkung entfalten kann, wird der Bischof über die diözesane Umweltbeauftragte Andrea Kaufmann-Fichtner hinaus mit Dr. Karl-Georg Michel für das Bistum Augsburg einen weiteren kompetenten Referenten mit dem Thema betrauen. Binary Options System №27 (90% win) Skip to main content. Try Prime Hello, Sign in Account ... Go Search Hello Select your address Best ... 2 Green histogram must be below the level -8,000 3 Signal candle should be green and push off from the green level 4 As soon as the requirements are met - we enter the trade ↑ TRADE TO SELL ↓ PUT 1 We are waiting for a signal from the bottom of graph ... Hallo allemaal, dit is hoe ik binnen 24 uur een dringende lening van € 30.000 kreeg om mijn eigen bedrijf te starten met internationale online leenservices. Free Green PowerPoint templates. Download our free PPT themes with Green backgrounds. Wide collection of free PowerPoint templates with Green color. Go is an open source programming language that makes it easy to build simple, reliable, and efficient software. Free music downloads and streaming. Discover and explore 600,000+ free songs from 40,000+ independent artists from all around the world.

[index] [22126] [10532] [7628] [5050] [6505] [12438] [12798] [26444] [26148] [13227]

Super Intelligence: Memory Music, Improve Focus and ...

Memory music with binaural beats beta brain waves. Use this super intelligence music for better concentration and focus. Please use headphones for binaural b... The Top 10 Legal Free Music Download Sites For 2014 - Best Free MP3 Websites List - Duration: 10:12. Top 10 Types 230,735 views The Best MACD Strategy for binary options trading using the 5 minute timeframe. How to use MACD: Moving Average Convergence Divergence Tool: https://goo.gl/... WORLD'S BEST TREE FELLING TUTORIAL! Way more information than you ever wanted on how to fell a tree! - Duration: 45:25. Guilty of Treeson Recommended for you This is a Subliminal created specifically for Binary Options Trading Success. It's available for FREE to all viewers. At NO time should this be sold. Please follow usage guidelines below. Never ... Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Make a Sizeable Return with Binary Options Trading http://buffettcashclub.com/fx1 When it comes to investing and trading, there are a huge range of investmen...

http://binaryoptiontrade.esirenul.gq